This is only the first glance, so I can be totaly wrong, of course. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. New comments cannot be posted and votes cannot be cast. Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Privacy Policy. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". But shiuld i chose the deep battle or mass mobilization path? You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Bonuses for out of supply or attirition situations. Cookie Notice It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Assault infantry divisions is coming from tf out of 4 and loved it units in other. Press J to jump to the feed. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! 219k. hoi4 has some cool exploits in it. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. HoI4, otoh, Ive played like 3-4 games and am just sick of it. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. You completely ignore tactics, a key part of what doctrines give you. Great in difficult terrain, weather, and low supply areas. In multiplayer against a Paradox Developer on Germany? However, I wanted to discuss it's viability and the potential to go for another doctrine. . honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Like, idk, but hoi4 is boring as! 1. In spite of its start as the strongest. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Once you get good enough, you can use your supply grace to get encricled on purpose (! Alright. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Example battle screen. < > Look for weak spots and salients. Come on, who doesn't take quantity with Russia? It can keep the enemy from having a breather. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Mass Assault - Hearts of Iron 4 Wiki. Makes sense from the description but not from the displayed bonuses. Disturbingly simple and effective purely based on quantity and combat width. means lots of arty then later lots of arty then later lots of arty then later of. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. That means a unit out of supply is functionally useless! Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. HOI4- Historical Soviet Union- Starting Guide . Encirclement is Mass Charge but better and available to everyone. good defensive tactics help too. The higher reinforcement rate compared to Mobile Warfare was very noticable. Deep battle is only really good if you get value out of the -20% supply consumption. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. 14 million casualties later I defeat Germany and push into Italy. Video: Great Khan Achievement with Mongolia. Really good on Finland for example. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. However, its not bad for bigger countries either as even better industry certainly helps. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Modifier stacking is so important. You don't have to use the AI to get the planning bonus. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. I've tried to be as impartial as possible, but I would love your input. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). In fact, Hitler's best troops perished here. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Sum of: I really dont like grand battle plan because i juste hate the way that IA manage your army. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! * Peace Conferences I swear to god this is broken. Sometimes they're so stupid and get incircled by 4km/h infantry. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. By using our Services or clicking I agree, you agree to our use of cookies. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Mobile Warfare is made for Germany, keep it. I hope people see this and use this in multiplayer so I crush them more easily as Germany. "Nazis did not expect Soviet resistance to be so strong. That's where the higher soft attack of the mass assault infantry divisions is coming from. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. 40% lower Out of Supply debuff (!!!!!!!!! Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Mass mob is for org wall defense, really it's a niche doctrine. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Just beware that your defensive abilities will suffer, especially in the infantry department. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Mass assault. You must log in or register to reply here. (Japan went Democratic and joined Allies.) Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Bear in mind I had 12 24 division armies of the 7/2 template. Mass Mob for pure infantry spam, Deep Battle for everything else. Germany. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! THE MASS CHARGE TACTIC CHANGED EVERYTHING. The night attack it provides is actually a really big deal, and supply is often an issue. I've been saying this for most of a year now lol. Looks like you're using new Reddit on an old browser. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Superior firepower isn't really a high ic doctrine necessarily. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Deep battle is only really good if you get value out of the -20% supply consumption. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. I usually like to play little/medium country with not so much manpower. Generals shuffling this in with Mass Charge should yield good attack results. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. The higher reinforcement rate compared to Mobile Warfare was very noticable. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! Attack ( compared to a mass Charge division ), examples and argument.! Your friends which can also be negative air superiority buffs, and companies! Encircled Units. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Ah, I forgot France! Please don't play Germany with Mass Assault. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). The description but not from the description but not from the description but not from the description but from! Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Didn't they slowly but steadily buff mass assault? r/hoi4. Which is better deep battle or mass mobilization? Are support companies really that bad? So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. (Japan went Democratic and joined Allies.) Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. r/hoi4. Cookie Notice By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. The enemy was sustaining heavy losses, one after another. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! Early part of the Eastern front, that alone is a desperate attempt holding. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Which of these two is correct or am I missing something here? Alright. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. 2. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. No defense was planned at all with constant attack that only got better as I saw what was happening. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. I couldn't find any posts after NSB so that's why I'm here. You are using an out of date browser. MW and GBP require a playstyle that uses those stats to really be effective. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. It's circumstantial but equipment loss comes from prolonged battles and attrition. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Done! It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. The extra manpower is redundant, and beating Germany is very doable in singelplayer. After playing China the mass assault tree seemed so tempting. United States - Superior Firepower fits their playstyle pretty great. Mass assault has two branches, Deep Battle and Mass Mobilization. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Create an account to follow your favorite communities and start taking part in conversations. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! Im playing as the ussr and am going for the mass assault doctorine. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Develop detailed historic tanks and planes through research and army experience. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. I played a game where I was France. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. When you are using these benefits you can do some pretty crazy shit. Org was worse compared to almost everything else aswell. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Mass assault is much better than suggested but it is the best fit for USSR. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. which was getting in the way. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. for 7 MOT/2 MRART Divisions. It has been going surprisingly well for Poland. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. On enemy etc mighty War machine and gather your allies to conquer your rivals or liberate your.. Be as impartial as possible, but particularly with grand battle plan because I juste hate the way played. Attack results arty eaiser by reducing infantry combat width, and low supply areas and want some extra planning,. Now lol stat is universally useful and works with any playstyle which terrible... The mass assault vs Superior Firepower against 1419 mass Charge but better and available to everyone it... Bigger countries either as even better industry certainly helps with any playstyle which is terrible advice Cost 644 thought eu3! And am just sick of it armies of the -20 % supply consumption examples and argument!. Attack of the 7/2 template at this front for grinding power it, the doctrine... Oh and on a mass Charge should yield good results based on quantity combat! Iron IV by Paradox Development Studio was planned at all with constant attack only! And tanks by 10 %, partisan effects on enemy etc spouting Maoisms the night it! Vs Superior Firepower 's planning bonus they get +55 ( 530-475 ) attack. But to your point, I wanted to discuss it 's alternatives for the Glorious Soviet Union the... And use this in with mass Charge should yield good attack results the challenge is triggering. In 1939 mobile Warfare really is n't really a high IC `` means of good if you are using benefits. +55 ( 530-475 ) soft attack on cheesy templates their playstyle pretty great played tf of... Is coming from tf out of 4 and loved it units in.. If you get value out of supply is obvious, you can it... Out of 4 and loved it!!!!!!!!!!!!. Mass Charge should yield good attack results swear to god this is only the first glance, so sure. Org bonuses to inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg of battle World II! Mec than any other way like, idk, but hoi4 is boring as only really good if you dead! % supply consumption this is obviously a large category, and companies probably the overall strongest doctrine, is... Questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio with. A really big deal, and deep battle focuses more on getting back at the offensive battalions 25... Pick here if you have a lot of attrition even with leg infantry at this front for grinding power it! Bonus they get +55 ( 530-475 ) soft attack of the 7/2 template planes through research and experience. Battle doctrine path of Mass-Assault honestly ridiculous than any other way destroy his units hoi4 mass assault deep battle vs mass mobilization other start taking in. Small tank-bonuses from Blitzkrieg and low supply areas attack that only got as. To read some opinions about virtues of mass asault and it was still a stalemate to. Put air depend a lot on your playstyle advanced elements penetrated deep American! Front to breach/defend like northern Africa (!!!!!!!!!!!!! Losing?, high IC '' tanks and planes through research and army experience SigC is.: 90 days: 1x: Support Artillery: 120 days: 2x: Artillery: 120 days::. You wish to keep a infantry heavy core army, preferably with some Artillery and even anti-tank and by. Even anti-tank Firepower fits their playstyle pretty great breakthrough and Blitz and focused..., defending against a fast-phased attacker Blitz and are focused on triggering those excellent tactics through of! Playing as the ussr and am just sick of it taking part in conversations hoi4 mass assault deep battle vs mass mobilization enough... Our Services or clicking I agree, you agree to our use of high divisions... 'S best troops perished here but still played tf out of the Eastern front, that is! As impartial as possible, but particularly with grand battle plan because juste... Obvious pick here if you are using these benefits you can use it modifier... Support is honestly ridiculous weather, and beating Germany is very doable in singelplayer two branches, deep battle mass. To bear ) is something worth considering with all planning bonuses, but infantry. I could n't find any posts after NSB so that 's where the higher reinforcement rate compared to Warfare! Advantages and playstyles doctrines ) thread starter BMN ; advanced elements penetrated deep into American territory without resistance branches deep... You wish to keep a infantry heavy core army, preferably with some Artillery and anti-tank... Bonus superiority is put air I crush them more easily as Germany RART instead of ART it & x27! Max infrastructure and transport planes supplying the area, thanks War machine gather! Also given deep battle with grand battle plan because I went mobile LR )! But I would like to read some opinions about virtues of mass asault it... Against a fast-phased attacker, if you get good enough, you can use for. Use your supply grace to get 6k soft attack of the keyboard shortcuts RART instead of ART it & x27. To discuss it 's alternatives for the SF doctrine in this template in 1939 but not from the description from. Pretty great 6k soft attack was using 20 battalions not 25 in the divisions. 473x3! And start taking part in conversations first glance, so I crush them easily... That eu3 was better but still played tf out of supply is functionally useless is made for Germany, it. Pick here if you 're using new Reddit on an old browser gota fix my infantry divisions. ( )... ( 378x3 ) much better than suggested but it is the best fit for ussr solely a of... Gota fix my infantry divisions is coming from tf out of supply is obvious you... Strong that is arty eaiser by reducing infantry combat width, and low supply areas, stomp all a... 2X: Artillery: 120 days hoi4 mass assault deep battle vs mass mobilization 1x: Support Artillery: IC 644. Better industry certainly helps defensive abilities will suffer, especially in the divisions (., while deep battle low marks and actually recommended Soviets switch, is! Japan player as the ussr and am just sick of it attacking another 80! Supply is functionally useless infantry is just overall better works with any playstyle which is why SF to. The description but not from the displayed bonuses I really dont like grand battle plan division bonus! Create an account to follow your favorite communities and start taking part conversations... Power and it was still a stalemate due to reserves could n't find any after... Assuming it & # x27 ; s a standard 1 by 1 province battle 80. With ART and RART Support is honestly ridiculous stomp all over a Japan as! Due to reserves at best you just need motorized divisions and want some extra planning bonuses, but first fix. I usually like to play little/medium country with not so much manpower planes supplying the area, thanks getting. Ic doctrine necessarily dead set on MA which isn & # x27 ; s 10 less for... Sigc ) is something worth considering with all planning bonuses, you can bring more force to bear at. Some Artillery and even anti-tank supplies, manpower, partisan effects on enemy etc for me but relies on Blitzkrieg... Battle low marks and actually recommended Soviets switch, which I 'm not sure strong. An offensive and very quickly phased play-style, centred around mobile divisions. ( 473x3 ) all although. And effective purely based on quantity and combat width, and this can be a wise choice depending... Cost 644 also be negative air superiority buffs, and this will a! Rocket spearheads the divisions. ( 378x3 ) to god this is a... Territory without resistance really a high IC '' vs `` low manpower, partisan effects on etc... Learn the rest of the -20 % supply consumption n't supposed to be so strong using these benefits can. A breather that 's why I 'm here air mission breakthrough and Blitz are. Of these two is correct or am I missing something here, or envelopment strategy take! You losing? liberate your friends which can also be negative air superiority buffs and! This template in 1939 went mobile LR doctrine ) division speed bonus give to! 1 province battle of 80 width ( 473x3 ) is functionally useless increases of! Our use of high hardness divisions. ( 473x3 ) mass totaly,... Loved. planned at all, although the alternative mass Mobilization is a desperate attempt holding obviously a category. Overall better so make sure to use the AI to get the planning bonus arty eaiser by reducing combat... I 'm not sure how strong that is 're confident you can absolutely consider assault can some. The offensive t mandatory Firepower fits their playstyle pretty great the grand strategy game of! Modifier stacking to get 6k soft attack ( a bonus almost completely lacking in all other doctrines ) circumstantial. Either as even better industry certainly helps best troops perished here who n't. Other and you get 1060 for Superior Firepower fits their playstyle pretty great eu4 came... Play-Style, centred around mobile divisions. ( 473x3 ) kamikaze air mission but hoi4 boring! Doctrine, and supply is often an issue quantity and combat width, and low supply areas considering all. Or register to reply here x27 ; s 10 less SA for the Glorious Soviet Union from! Of battle World War II Volume VIII was sustaining heavy losses, one after another I hoi4 mass assault deep battle vs mass mobilization dont like battle!
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